League of Legends Paysafecard and SMS

League of Legends Paysafecard and SMS

Two new options are now available to make Riot Points even easier to obtain. Paysafecard and SMS have been the most requested additions to the Store, and we’ve been working hard to get them locked in place for you!

From now on when you click on the Riot Points tab you’ll see two boxes, one for Credit Cards and the other for alternative payment methods. Simply click on the alternative payment methods box and the option to pay with PayPal, Paysafecard or SMS will be available.

SMS Payments

Purchasing Riot Points via SMS is a way to easily purchase points through your mobile phone. By choosing SMS you will be able to pay for points simply by entering your mobile number!

Please be certain to check with your mobile network for information regarding this service as all purchases will appear on your regular wireless phone bill. Price points will vary, and billing process may differ, dependent upon your country of residence.

SMS Payments are available in:
- Australia
- Austria
- Belgium
- Bulgaria
- Canada
- Cyprus
- Czech Republic
- Denmark
- Estonia
- Finland
- France
- Germany
- Greece
- Ireland
- Italy
- Latvia
- Lithuania
- Netherlands
- New Zealand
- Norway
- Poland
- Portugal
- South Africa
- Spain
- Sweden
- Switzerland
- UK
- USA


Paysafecard

Paysafecard allows you to purchase a code from one of many outlets and use this code online to redeem Riot Points. With Paysafecard applied you’ll be able to go from real life shop to in game Store with ease. To check out a list of retailers offering Paysafecard in your area, be sure to head on over to their site.

Paysafecard is available in:
- Austria
- Belgium
- Cyprus
- Czech Republic
- Denmark
- France
- Germany
- Greece
- Ireland
- Luxemburg
- Netherlands
- Norway
- Poland
- Portugal
- Romania
- Slovakia
- Slovenia
- Spain
- Sweden
- Switzerland
- UK


Please feel free continue to pass on suggestions for future payment methods or improvements to the Store as your opinions are invaluable.

Related news:
League of Legends rival introduces Cash Shop

League of Legends v1.0.0.104 Release Notes

League of Legends v1.0.0.104 Release Notes
New Skins in the Store

* Prestigious LeBlanc
* Wicked LeBlanc
* Perseus Pantheon
* Pharaoh Nasus
* Divine Soraka


PVP.net v1.22.13

* Users will now be placed back into the matchmaking queue in the exact state they were prior to a queue dodge occurring, which should result in faster matches after having a game dissolved
* Optimized the general and background performance of PVP.net
* Fixed a bug where the reconnect to chat button would not appear if a user logged in while chat was down


League of Legends v1.0.0.104

LeBlanc, the Deceiver

* Sigil of Silence: LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of Leblanc's abilities, the mark will trigger, dealing damage and silencing the target.
* Distortion: LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.
* Ethereal Chains: LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move.
* Mimic (Ultimate): LeBlanc can cast the previous spell she cast. The mimicked spell deals significantly increased damage. 30 second cooldown.
* Mirror Image (Passive): When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute.


Akali

* The time to gain Essence of Shadow charges is now reduced by cooldown reduction effects. The time to gain the next charge does not progress while Akali is at maximum charges


Blitzcrank

* Magic resistance per level increased to 1.25 from 0


Corki

* Valkyrie range increased to 800 from 700
* Valkyrie base speed increased to 650 from 500
* Missile Barrage
o Missile Barrage now scales off 20% of Corki's total attack damage in addition to ability power
o Updated the tooltip to reflect that a Big One deals twice as much damage as a normal missile
o The time to store a missile is now reduced by cooldown reduction effects
o The time to store the next missile does not progress while you are at maximum missiles
o Corki respawns with 4 missiles


Dr. Mundo

* Magic resistance per level increased to 0.75 from 0.5


Ezreal

* Essence Flux attack speed increase changed to be additive rather than multiplicative
* Essence Flux cooldown reduced to 9 seconds from 10 seconds
* Trueshot Barrage ability power ratio increased to 0.9 from 0.8


Fiddlesticks

* Dark Wind cooldown reduced to 13 seconds from 14
* Drain
o Damage increased to 60/90/120/150/180 from 50/75/100/130/160
o Cooldown reduced to 10/9/8/7/6 from 10
o Ability power ratio increased to 0.48 per second from 0.4
o Duration reduced to 5 seconds from 6


Jax

* Empower now properly procs Rylai's Scepter


Katarina

* Bouncing Blade cooldown reduced to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8
* Killer Instinct cooldown reduced to 20/18/16/14/12 from 22/20/18/16/14


Lux

* Updated PVP.Net tags and character ratings
* Updated Recommended Items
* Finales Funkeln ability power ratio increased to .85 from .75


Malphite

* Fixed a bug where the Unstoppable Force wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks.
* Magic resistance per level increased to 1.25 from 0


Miss Fortune

* Ricochet Shot damage dealt to the secondary target reduced to 115% from 120%.
* Make It Rain slow duration reduced to 1 second from 1.5 seconds


Mordekaiser

* Mace of Spades
o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100
o Now scales off of only bonus damage rather than all damage
o Now deals 75% bonus damage if Mace of Spades only hits 1 target
o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50
o The main target of Mace of Spades now generates shield for Mordekaiser
* Creeping Death
o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80
o Ability power ratio increased to 0.2 from 0.15
o Increased missile travel speed when casting Creeping Death on an ally
* Siphon of Destruction
o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245
o Ability power ratio increased to 0.6 from 0.4
o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18
* Children of the Grave
o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32%
o Now deals half damage to the target initially and half damage over time
o Duration increased to 10 seconds from 8
o Total ability power ratio over the duration increased to 0.04 from 0.016
o Fixed a bug where Children of the Grave was improperly blocked by Black Shield
o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25%
o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25%
* Children of the Grave Pet
o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power
o Pet health bonus reduced to 15% from 50%
o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors
* Iron Man
o Shield generation increased to 30% from 25%
o Fixed a tooltip bug
* General
o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%
o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in
o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)
o Reworded/simplified several tooltips


Rammus

* Defensive Ball Curl damage return reduced to 22/28/34/40/46 from 26/32/38/44/50
* Fixed a bug with Defensive Ball Curl where the tooltip was not displaying the proper bonus damage return


Sivir

* Boomerang Blade now scales with 75% of Sivir's attack damage
* Boomerang Blade base damage reduced to 20/70/120/170/220 from 60/115/170/225/280
* Health per level increased to 82 from 76


Sona

* Fixed a bug with Song of Celerity where it was granting more movement speed than intended
* Crescendo cooldown increased to 170/150/130 from 160/140/120


Teemo

* Noxious Traps no longer give any gold as a bounty when killed, down from 25
* Noxious Traps now show their remaining duration when selected


Twitch

* Ambush attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100%


Udyr

* Fixed some bugs where certain items would have their Tiger Stance damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force)


Items

* Trinity Force
o Damage increased to 30 from 20
o Attack Speed increased to 30% from 25%
o Critical Strike increased to 15% from 12%
o Mana reduced to 250 from 300
o Health reduced to 250 from 300


Summoner Spells

* Exhaust is now properly flagged as a slow + blind and can now be removed by Cleanse


Skins

* Fixed a bug where Chosen Master Yi's sword was missing a glow


Audio

* Fixed Lux's "Choose Me" line in Champion Select

About League of Legends:
LoL is a free to play game in the Dota genre.

League of Legends Champion: Swain

LoL Champion: Swain, the Master Tactician - Champion Spotlight



Here's another Champion to continue with the LoL Champion Guide.
Retweet this if you liked it. :)

Swain is the newest mage to League of Legends. His damage output as well as lane control are extremely strong, and I can see him used as an anti-carry in his career as a champion. This video focuses a lot on his spell combos, which I think is a key skill to learn while playing Swain. The ideal combo to use is Nevermore, Torment, Deathfire Grasp, Decrepify, with Ravenous Flock running the entire time. However, this is not always going to be a feasible combination of spells.

Often, you’ll be fighting enemies at long range and won’t be able to land the spells in the best possible order. Leading with Decrepify to slow your opponents in order to ensure all your spells will land is an acceptable loss in damage output, since Torment just in itself is his single largest damage ability. Similarly, during the laning phase, just using Decrepify Torment will help you conserve mana since Nevermore will be easy to dodge with a low level Decrepify slow. Hopefully you’ll find Swain fun and an excellent addition to your team!

Swain LoL champion skill build is

1. Decrepify
2. Torment
3. Nevermore
4. Torment
5. Torment
6. Ravenous Flock
7. Torment
8. Decrepify
9. Torment
10. Decrepify
11. Ravenous Flock
12. Decrepify
13. Decrepify
14. Nevermore
15. Nevermore
16. Ravenous Flock
17. Nevermore
18. Nevermore


LoL Swain item build is:

* Doran’s Ring + Health Potion
* Sorcerer’s Shoes
* Deathfire Grasp
* Rylai’s Crystal Scepter
* Zhonya’s Ring
* Void Staff
* Guardian Angel

Did you like this quick League of Legends guide?
Do you have a better one? Tweet it to us the League of Legends Wiki

League of Legends is Hiring!


Riot Games, creators of League of Legends is hiring.

Job Openings
Art


* Art Director
* Lead Artist
* Technical Artist
* Senior Environment Artist
* Junior Enviromental Artist
* 2D Game Artist
* Game Effects Artist
* Associate Game Effects Artist
* Graphic/Web Designer
* Visual Effects Art Intern
* Art Intern

Audio


* Sound Design Intern

Community


* Community Intern
* Customer Service Manager
* Polish Community Manager

Design


* Lead Game Designer
* Senior Game Designer
* Technical Game Designer
* Game Design Intern - Core Gameplay
* Associate Creative Designer
* Content Designer
* Creative Design Intern


Marketing


* European Marketing Director
* EU Marketing Intern
* Online Marketing Manager
* Marketing Intern
* PR Manager
* Loyalty Program Manager

Operations


* System Administrator
* Data Mining Engineer
* Associate Data Mining Engineer
* Director of Operations (China)
* Technical Project Manager
* MySQL Database Administrator
* Lead System Administrator - China

Production


* Producer
* Localization Project Manager
* Production Intern

Programming


* Lead Software Engineer-Game
* Software Engineer - Game
* Associate Software Engineer - Game
* Content Tools Software Engineer - Game
* Build/Release Engineer
* Senior Flex Developer
* Associate Flex/UI Developer
* Flash Developer
* Associate Flash Developer
* Build Engineer Intern
* Technical Writer
* Software Engineer Intern

Platform Programming


* Data Warehouse Architect
* Senior Software Engineer (JAVA) - PvP.net Platform
* Software Engineer (JAVA) - PvP.net Platform
* Associate Software Engineer (JAVA) - PvP.net Platform

QA


* Quality Assurance Analyst
* Development Intern
* Sr. QA Engineer
* QA Manager
* Quality Assurance Analyst - Mandarin

Web


* Web Developer
* Graphic/Web Designer
* Lead Visual Designer
* User Experience Manager
* Senior Web Developer
* Associate Web Developer
* Technical Director - Web
* Web Producer

Riot Games' Pendragon Interview Part 2

This is part 2 of the League of Legends' Pendragon Interview


Once again, here is Pendragon of the now defunct DotA-Allstars website.

@League of Legends Bugs Will Be Fixed
Do you think “leaver” punishment and player rating balancing has been perfected yet? What about online communications with friends and game hosting connections? What areas do you think have already been nailed by you or other DotA based game communities, and which do you see as still a work in progress?

Pendragon:
Since we operate League of Legends as a service to our players and continually improve and refine the experience, we will definitely be adding features and making improvements to the product for a long time to come. For example we clearly didn't stop improving the game when we launched, and we've made significant improvements to combat leavers already, but recognize that there is more work to be done.
@League of Legends Champions
Regarding the recent news of Valve trying to patent the “DotA” trademark, Steve Feak recently commented that “I was aware that trademarking the name was possible, but originally I had no intention of filing for any DotA-related trademarks because DotA is owned by the community. DotA is a mod that many of people have contributed to, not a single person or development team like most typical games. As soon as you step away and create a new game, like we at Riot Games did with League of Legends, it’s no longer DotA. After all, DotA wouldn’t be where it is today without the many contributions the community has made over the years. Neither Pendragon, Riot Games nor I have any desire to dictate the future of DotA.”

Pendragon:
That is correct. We welcome competition, but we think that there are legal and ethical questions here. We always wanted to forge our own path with League of Legends because we strongly believe that “DotA” is and always should remain owned by the community and that it’s far bigger than one person.
@League of Legends Stealing DotA trademarks?
You’ve also said that if you succeed in getting the DotA trademark, you’ll do nothing with it, which means not dictating the future of DotA could potentially be disastrous. With IceFrog working at Valve, if he stops updating the Warcraft 3 version of DotA, the community would be at a loss for who should take over, and the DotA WC3 scene could be hit with a dark ages, or even permanently disband. If you don’t plan on using the DotA name anyways, and there’s a strong possibility that the WC3 DotA community will crumble, then why fight for the trademark if you won’t even use it?

Pendragon:
We don’t agree with the idea the game will disband. We think that the DotA community is one of the most creative and passionate communities. There are many people who have and still are participating in the development of DotA. Just as Guinsoo took over for Eul and IceFrog took over for Guinsoo, it seems likely that someone will take the reins and continue to lead development if they aren't legally blocked from doing so.
@League of Legends Secrets
Yes, but in the past it has always been a case of someone handing the crown over to another modder. This time -- patent or not -- it's IceFrog boldly taking his crown with him to Valve. I'd be surprised if anyone tries to step up and continue updating WC3 DotA when it would clash against the choices and changelog that Valve's "official" game would create under the guidance of IceFrog. Not to mention Blizzard's outdated WC3 Battle.Net software is a pain to use for DotA.

Your defense in the past has been that “As soon as you step away and create a new game, like we at Riot Games did with League of Legends, it’s no longer DotA.” However, should IceFrog and Valve choose to change nothing in the conversion, then it still essentially would be DotA, and with more authenticity to its updates than the Heroes of Newerth clone can boast. If that were the case, then wouldn’t it deserve to use the DotA name?

Pendragon:
DotA is tied to the Warcraft 3 engine - the looks, the graphics, the characters and the mechanics are all built on top of that engine. However, even if Valve is exactly able to copy the mod that so many developers worked hard to create, it doesn't necessarily mean that they should control the future of the name. If a company aside from Bioware was able to duplicate Mass Effect exactly, that doesn't then give them the right to take the name Mass Effect. The difference is the DotA community never protected the name for themselves to prevent another company from using it.
@League of Legends Interviews
It looks like the community -- or Blizzard -- should have protected themselves, because like it or not, the name is definitely up for grabs and is far too valuable to not fight for.

It’s good to see that, despite the gameplay and legal differences between you and your competitors, all parties involved still seem focused on the fun development of the DotA based game community. It’s great to see game companies that love their communities so damn much. Do you think Blizzard missed out on a great opportunity?

Pendragon:
We have a lot of respect for Blizzard, and given their phenomenal success it's hard to second guess any of their decisions or their commitment to their community.
@League of Legends Bug Exploits Will be Fixed
Many players on Battle.Net feel as if Blizzard has habitually ignored their community, with a popular opinion being that “Blizzard doesn’t care about nonpaying customers.” With players needing to download extra applications to ban players, use bots to host a game, and use Web sites just to find available games to join, you can’t blame disgruntled DotA players for being frustrated at having to jump through so many hoops. Do you think the rise of LoL, HoN, and Valve’s DotA will cause Blizzard to finally go back and update the WC3 Battle.Net to the level that StarCraft II has seen?

Pendragon:
I don’t want to speculate on that.
@League of Legends Downloads
Blizzard doesn’t deserve all of the negative spotlight though. How do you feel about the DotA based game community, which is notorious for being one of the least noob-friendly multiplayer circles that the game industry has ever known? Not to mention their quickness to abandon support for professional DotA teams after each of their few but inevitable tournament losses. What would you like to communicate to the entire TD community about their responsibility in all of this for the ensured success of the game genre in the future?

Pendragon:
With League of Legends, we try to foster a friendlier community so that all players have a better experience. We're continually working on building up and improving the League of Legends and so far the results have been very positive and our users has appreciated our huge focus on creating a friendlier atmosphere.
@LoL Champions
Okay, now for an easy question! Who is your current favorite LoL champion to play as?

Pendragon:
Right now my favorite Champion is Master Yi. I've gotten 3 penta-kills with him!

Thanks so much for your time today. In closing, are there any future secrets you want to announce or hint at? Give our readers a new detail or sneak peak picture to drool over!

Pendragon:
We think Valve is a great company, which is why their move to take control of the DotA name away from the DotA community is so puzzling. However, we're focusing our efforts on the upcoming new map and further improvements of League of Legends for all players and will continue to do so for years.

That is part 2 of Pendragon's Interview.
Thank you for reading the League of Legends Wiki - where we blog about everything LoL. This is a good place to go to everytime the LoL server is down.

Pendragon Interview on the DotA Based Game Genre Part 1

Interview with Pendragon about LoL and the DotA Based Game Genre

This is the first part of the furnished copy of the League of Legends Interview with RiotPendragon.

Read Part 2 here: LoL interview Part 2

Riot Pendragon is the community manager of League of Legends

We have seen decades of Role Playing Games, First Person Shooters, and Real Time Strategy games dominating the sales market. It's rare that a genre emerges as a force to be reckoned with, and when that does happen we all witness a tidal wave of sales and profits that slam the industry, leaving everyone else wishing they would have adapted sooner. With gamer statistics quickly changing again, Valve is banking on DotA based games being the wave of the future, and let's face it: Valve isn't wrong often.

DotA based games have been around since the days of Aeon of Strife, but it wasn't until a decade ago when Blizzard fans started to become obsessed with them on heavily modded StarCraft and Warcraft real time strategy maps. Standing on the shoulders of previous giants, eventually one established dominance, and became even more popular than WC3 itself. Defense of the Ancients has gone from cult classic to currently having an estimated 14 to 22 million active monthly players across the world. With that many people, it's arguable that Blizzard's most popular game right now isn't World of Warcraft, but instead a game they don't even own which is DotA.

We've seen iPhone and Facebook games catch on quick to these rapidly changing numbers, and you've no doubt played a few DotA based games in the past year casually, but what happens if a household name game company decides to jump in? Anticipating exactly this, both Riot Games and S2 Games rushed to take DotA to the next level in different paths, and just as the community felt comfortable that the future had been settled, Valve showed up late to the party and slammed its fist on the table by doing something no one expected. They hired the sole remaining developer of DotA, and then even tried to patent the name DotA.

The past month has been a whirlwind of anticipations and opinions, but the only thing that's certain is that we're about to see the DotA based game genre take a big bite out of the games industry. To have Riot Games' opinion on these matters I interviewed Steve "Pendragon" Mescon -- someone who used to maintain a DotA fan site and left to promote a DotA based game called League of Legends -- about how they think the dice will roll.

Here's the interview, all things marked with "@" represent the interviewer.

@LoLWiki
Thanks for this interview, and more importantly, thanks for being partially responsible for the DotA craze that’s still gaining more and more fame and fans each month after all these years of updates. In my opinion, DotA based games offer 5v5 strategy and excitement that no other form of online gaming can deliver.

The past few years of the DotA scene have been fascinating to watch as you and Riot Games brought League of Legends to online gaming, and S2 Games launched Heroes of Newerth. It’s refreshing to see game companies move so quickly with free updates for their community that turns a single game purchase into a multiplayer experience that changes and lasts for years without ever getting stale or costly.

Before we move on to League of Legends and current tower defense matters, let’s first take a look at the past. What do you think were Steve "Guinsoo" Feak's most successful additions to the DotA mod in the past?

Steve "Pendragon" Mescon:
If I had to choose two things, I’d say they would probably have to be the item combination system, and game modes. Adding tiers of items added a significant amount of depth to the DotA gameplay, and really made the game more interesting and exciting throughout the early, mid and late game, and the addition of modes such as allrandom went a long way towards retaining users that had varying play preferences, which really helped to grow the audience.
@League of Legends Wikipedia
To help our readers get a better idea of what Riot Games is like, what’s the current size of your staff? Also, which career positions on your team are you planning on expanding over the next year?

Pendragon:
We currently have more than 100 employees at the company spread over two offices – most are here in our Los Angeles office, which is our global headquarters, and there’s almost a dozen at our European headquarters in Dublin, Ireland. We are looking to hire new software engineers, new Web developers, customer service representatives and new artists to continue to develop and enhance League of Legends.
@League of Legends Wiki
Okay, let’s get to the crux of the DotA based game community’s concerns. Even though gamers are able to play all of the popular DotA based games currently being updated each month, and there’s nothing limiting them to playing just one of these games, the mindset often seems to be that one of these DotA based games will “win” and the rest will fade and disappear. They think it’s like a modern day version of the battle between the NFL and AFL for the “official” football league, except that it’s currently a digital war for the tower defense throne. What are your thoughts on this? Is this mindset warranted or not?

Riot Games:
There are benefits to currently being the most popular game in the DotA based game genre, so we can see why people would want a clear-cut “winner”. For example, League of Legends has been selected by the WCG for their Grand Finals and the ESL for their Major Series, which we think is partially because of our rapid growth and wide popularity. However, as long as other developers in the space bring unique innovations to the table, multiple games can exist.
@League of Legends Wiki Guide
With Valve and their humongous budget hard at work with IceFrog on an official release of DotA, what will happen if fans’ hopes and worries become true? What does Riot Games plan to do if the majority of the DotA based game community all migrates to Valve’s DotA after its launch? Would Riot Games change its current strategy and approach towards the DotA based game community?

RiotGames:
Having a developer of Valve's caliber recognize the DotA based genre that we have been working in for years is exciting. We are eager to see what innovations they can bring to the DotA based game genre. However, not knowing what their game will be it is hard to speculate on what will happen when it comes out. We just hope that they let the DotA community continue to dictate the future of the name because we believe the game belongs to the dozens of community members who contributed to DotA. We’ve got some really amazing updates in the pipeline that will further change the way people play the game, continuing to evolve the genre. We think we’ve got some great content that will continue to attract new players and keep veterans returning for more for years to come. We’re focused on continuing to provide the best possible game and experience to our users and believe that if we continue to keep doing what we have been doing, we will continue to have success.
@LoL Garena
As someone who has followed professional competitions such as Asia Dota Championship, David Vs Goliath, Electronic Sports World Cup, and World Cyber Games, I definitely empathize with DotA based game fans’ frustration that professional DotA competitions are continually over shadowed by FPS and Madden tournaments.

The intensely strategic and entertaining replay videos are out there, the Babe Ruth and Ali sized idols have come and gone, but the money still isn’t there to allow teams to play full-time and gain the attention they deserve. Riot Games is definitely leaping in the right direction by having League of Legends Season One offer $100,000 in player prizes. How long will Season One last for, and when will Season Two begin?

League of Legends Game:
We haven’t announced when the end of Season One will take place, but people can expect that it will run for months. We want as many people to get into Ranked Games and get onto the ladders as possible, and since you have to be at least level 30 to participate, we realize it will take some players some time to get the experience.

But you can definitely expect League of Legends and other games in the Dota based game genre to gain in traction in the competitive gaming scene. As we mentioned, we’ve been selected by some of the top competitions, including the WCG Grand Finals taking place next month, and the ESL Major Series, to elevate the game to new competitive levels. We’ll also be holding smaller tournaments and events for our community to keep things fresh and give everyone a chance to win awesome prizes.
@League of Legends Garena
Have fun and take a wild guess at when we’ll finally see a gaming championship of any multiplayer DotA based game genre televised in the future. Pick a year!

League of Legends community leader:
A televised championship would be cool but honestly I don’t think it’s really necessary anymore. The Internet is so powerful and has the ability to reach millions of people and it's where our audience is; in fact, we just had over 17,000 simultaneous viewers watching the League of Legends WCG USA Finals online and expect more viewers for the upcoming World Grand Finals.
@League of Legends Exploits Do not Exist
Here’s another fun question. Your new Season One trailer was fucking awesome! Can we expect another badass cinematic video before the Season Two trailer? Keep ‘em coming!

Pendragon of Riot:
Thanks for the feedback. That trailer was a lot of fun to work on because we were able to bring some of our favorite characters to life in ways we had never thought of before. There will be another trailer, but I won’t spill the beans on when that’s coming.
@League of Legends Downloads
What content updates can we expect over the next six months? Any new maps? How many new characters, items, and costumes? Any changes or additions to gameplay?

RiotPendragon:
Yes, yes and yes. We roll out with new content about every two weeks – that includes Champions, items, skins and balance tweaks. We're also working on a new map, which we'll be sharing more information on soon.

We’re also working on some more long-term League of Legends projects, but those things are still a secret. We’ll be sure to fill you in on those in the coming weeks and months as more information and assets become available.
@LoL Hacks are not Allowed
Do you ever plan on adding more gameplay modes? Or even a mode that just increases the difficulty of games, such as including “denies” or other small tactics of DotA that you dropped in LoL?

Pendragon:
We are always thinking about gameplay options. But we don’t plan on adding denies into the game – that was something we talked about in the game’s initial development but we felt that denies rewarded passive play, which wasn't as exciting. Gamers who have played League of Legends love the fact that we don't have denies and are strongly in favor of us keeping our fast-paced play. We’ve changed a lot of people’s minds on this topic and wouldn’t be surprised to see other games in the genre follow suit on many of the design ideas we’ve innovated.
@League of Legends Cheats Are Not Allowed
What’s your stance on gameplay mods and interface mods?

Pendragon (Forum member of LoL):
We are big supporters of the mod community – after all, we started out as modders ourselves. We think some of the best content and freshest ideas come from the community, which is one reason why we regularly ask our community for feedback on our game and ways to make improvements.
Okay, Dota Based Game fans! Add your own opinions on these topics in the comments, and feel free to pose more questions of your own in case @LoLwiki can arrange a Valve, IceFrog, or S2 Games interview in the near future. And for the love of gaming gods, if you still haven't tried a top tier DotA based game yet, then what more are you waiting for?
League of Legends is a free game that belongs to a new genre called DotA Based Games.

For additional information about this, you can check out:
DotA on Facebook
Riot Games' competition
League of Legends Wiki
Official DotA All-Stars Website

League of Legends Champion: Sona

LoL Champion: Sona, the Maven of the Strings - Champion Spotlight

Sona is an exceptionally potent support champion. Her main draw over other support champions is her ability to hasten her teammates’ movement speed. With this advantage, Sona applies well to very mobile strategies with teams who want to out-position their enemies. Thus, she can be extremely useful with split pushes or heavily gank-oriented strategies.

Time to put it in some sleazy League of Legends champions.

When playing her, I try to get the new item, Shurelya’s Firecrest, for the regeneration and cooldown as well as that extra boost of movement speed on demand. My main draw is Mejai’s Soulstealer, though. If you position yourself well, you shouldn’t die in most fights, allowing you to stack up your Mejai’s with assists. Afterwards, I find Innervating Locket and Zhonya’s Ring to be very effective items. The massive ability power, huge regeneration bonuses and 40% cooldown reduction are really effective on Sona.

Sona's LoL skill order is:

1. Hymn of Valor
2. Aria of Perseverance
3. Song of Celerity
4. Aria of Perseverance
5. Aria of Perseverance
6. Crescendo
7. Aria of Perseverance
8. Song of Celerity
9. Aria of Perseverance
10. Song of Celerity
11. Crescendo
12. Song of Celerity
13. Song of Celerity
14. Hymn of Valor
15. Hymn of Valor
16. Crescendo
17. Hymn of Valor
18. Hymn of Valor


Sona's LoL item build is:

* Mana Manipulator
* Philosopher’s Stone
* Boots of Speed -> Boots of Swiftness
* Mejai’s Soulstealer
* Shurelya’s Firecrest
* Innervating Locket
* Zhonya’s Ring
* Guardian Angel

Got a better build compared to this?